Simple Machines

The power of machines guides and eases work. The screws, threads, levers and pulleys of this machine organize effort into power you can feel. Students assemble interchangeable parts and invent a personality for their machine while experimenting with all Simple Machines and testing them first hand.

With modular wooden pieces, wire and rubber bands, construct a hand with fingers. The parts will work in a dozen basic configurations.


Test your design: Retrieve a lifesaver, a penny, and a marble from a cup. Pick up a marker and draw. Pop a balloon. Propose your own challenge. Invent games that two hands can play.


Outcomes: Each task may require specific adjustments. Some hand configurations are more versatile than others. Discover the interplay between tasks and design.