A
peg board frame and base. Marbles. Ramps, pulleys, chutes,
trap doors and miscellaneous parts.
The
Challenge: release one marble that will trip and trigger events
to free three other marbles. There can be a creative assessment:
the narrative represents in the invention: Goldilocks and
the Three Bears for example.
Meets Core Science Curriculum Framework.
7.1 Energy provides the ability to do work
and can exist in many forms.
(Expected
Performance C12: Explain the relationship
among force, distance and work, and use the relationship
w=f x d to calculate work done in lifting heavy objects.)
(Expected
Performance C13: Explain how simple
machines, such as inclined plains , pulleys, and levers
are used to create a mechanical advantage.)
(Expected
Performance C14: Describe how different
types of stored (potential) energy can be used to make
objects move.)
Schoolwide
Challenges Long-term
projects spark the melding of bookwork learning, practical
application and creative genius. The “Rube Goldberg
Challenge” and “Hill Quest” projects typically
run for a few weeks fro the time students receive their kits
to the concluding event. The projects are open-ended and teachers
can vary the amount of classroom time dedicated to the project.
Students enthusiastically apply science learned in the classroom
to these creative endeavors.
Materials
Provided by EWM:
1
Rube Goldberg board, 12" x 16"
1
set of pine and luaun base pieces
4
marbles
40
pegs
2
wooden spools
3
pine levers
triggers
1
pine wedge
50
rubber bands
1 film canister
The
Challenge: Using
a pegboard frame on a base, use ramps, pulleys, elastic bands,
chutes, trap doors and miscellaneous parts to solve different
challenges to move marbles from the top of the board to the
finish area along the bottom.
Challenge
#1: Make the marble move slowly. What is the
longest time you can keep the marble moving from the top to
the bottom?
The
Equipment used should not be restricted, but teachers should
offer only rubber bands and pegs to students in the beginning
at least. To get the marble to move slowly without stopping
is difficult to perfect. The rubber band has to be positioned
just the right distance from the wall of the board . Students
will want to experiment with the number of ruberbands as well.
Students will quickly determine that it is best to run the
marble on a gradual incline back and forth across the surface
of the board.
When
the marble drops from one level to another, a significant
amount of energy is released. Some very creative ways of controlling
that energy can be found. If the marble falls onto a rubberband,
it will bounce a few seconds. One ingenious solution has been
to restrict the ball from moving onto the next ramp until
the bouncing stops. This control is done by making the opening
only a few millimeters bigger than the marble.
Challenge
#2: Have
the marble activate a lever, a pulley and a wedge. Multiple
marbles can be used.
One
marble can fall onto a lever,which swings and releases another
marble.
A
marble can fall into a cup attached to a string with a pulley
at the top. The cup will fall, raising the other side of the
string. That string can release another marble or be attached
to a lever or a wedge that releases another marble.
The
wedge release is often the easiest to accomplish. When a marble
is rolling down a moderate incline, it can store significant
kinetic energy. That energy can be used to push a wedge, releasing
another marble.
Challenge
#3: Build
a trigger mechanism. Up to this point, the only energy in
the system has been the potential energy of the marbles. Rubberbands
can also be used to store energy. This energy is released
by a trigger.
The
classic trigger is a combination of levers and a wedge. Usually
the levers are set up at 90 degrees to each other. The first
lever 'grabs' the second one with a small hook (a wedge).
The second lever is used to hold a rubberband under tension
Challenge
#4: Escapement
Challenge: Triggers can release energy sources other than
the gravity of the Marble. An escapement is used to regulate
the release of this energy. An Escapement is such a device,
which slows the release of energy down so it is more useful.
The most common use of an Escapement is in mechanical watches.
Your challenge is to return the marble to the top by releasing
a counter-weight. Use an Escapement to slow now the motion.
Cost::
$10 per student (Museum support available. Call for details
777.1833)