School Programs

Hands on Stories

Listen, look, and build. We offer a whole library of projects to help our students get in touch with famous stories.

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Measure Mobile

Sand, assemble and decorate the wheels, axles, chassis and driver of a wooden downhill racer. Then experiment. Measure the distance it travels from the end of its track. Change the pitch of the track and measure again. Change the weight of the car and measure again. An intro to numbers as the voice of science.

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House of Straw, Sticks or Bricks

Construct a basic shelter. Choose walls and roof. Consider what materials are available where. Build a family. Consider the problems your walls will protect them from: rain, snow, heat, fire, winds, floods, mice, bugs or wolves.

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Block Heads

We build to discover ourselves. Common arms, legs, heads and feet can be shaped, assembled and decorated to create the infinite variety that we are. Blockheads can tell stories, reenact history, represent heroes, display the costumes of distant lands or unleash imagination. A universal tool for learning.

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Xylophone

Use eyes and hands to count and sort the wooden bars to build this six note percussion instrument. Build manual dexterity and order memory to string it together with spacers between each bar. Number each bar from 1 to 6, use letters, or use color to code the bars. Then learn to play familiar tunes with the music book that matches the numbering system.

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Bug House and Bug

First build your own bug collection house.Then consider the parts of a bug. Six legs, eyes, abdomen, antennae, wings (or not), spiracles, color to hide (or not). Study models and pictures and construct your own bug to understand the names and purposes of the parts.

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Weather Man

It doesn't take a weatherman to know which way the wind blows…to paraphrase a favorite songwriter, but it does take some learning and some practice to understand the 4 cardinal directions, N, E, S,W and how the direction of the wind affects our weather.

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Cultures

To understand a people, study them where they live. Construct simplified model houses to consider the climates, resources, materials and traditions that define culture. Focus on a region. Focus on a historic area. Focus on a common pursuit like baking bread. Create façades of local architecture.

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Dexterity Games

More than a century ago Mark Twain marveled that, surrounded by a world of inventions, children devoted their time to games: handheld marble games, to be specific. Those games still appeal. Design a game with it’s beginning middles and end. Hammer in pegs. Stretch a web of rubber bands. Play. One marble is not a challenge. Three marbles become a game.

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