Drawing Machine 2017

Eli Whitney Museum

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For School Groups


Build a remarkable drawing machine from 1913 adapted by Senior Apprentice Angus Macmullen and Educator Josh Revkin and since their first adaptation, it's been revised two more times. We will teach you some ways to program it. Then you will go on to invent your own programs. The possibilities are infinite. Add color and shadows.

Why age 10 and up? In order to understand this machine, you will need to understand coordinates in order to record and create patterns. There are 6 separate settings that must be changed to experiment with the patterns also. So, you do the math. It's a big number of permutations and variations.

Meets Common Core Standards

For Families

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